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4:33 PM BlueFin175: Rocket League ftw !!!
8:16 AM v1cut: Should we try for a Blacrex Memorial Run next Friday (3/11)?
1:56 PM toonudie: if more then 3 people actually participate I would be in
3:50 PM Jef419: i'll pick up forza this friday and race on the 11th
9:07 AM toonudie: And I would just like to add that Big Hoop is TOTALLY gay
1:50 PM BlueFin175: As far as I know I'm in.
10:12 AM GREASIEMONKIE: OK, Rocket League is an absolute blast. Great time this past Saturday with Beta, Nudie, and Fin....
10:13 AM GREASIEMONKIE: Like Trials, this is a "Made for the DN" game, worth more than the $20 price.....
1:07 PM v1cut: Who is racing Friday? What time do the festivities start?
9:35 AM GREASIEMONKIE: drip.....drip......drip.......drip........
11:55 PM SummDoggs: Hi

Broadcasting live once again
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15 183 View thread from start Re: Hey Guys
> 2014-07-27 11:35 AM by psykodragon1
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> 2014-02-19 4:26 PM by mile_coupe
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> 2013-07-03 3:39 PM by GREASIEMONKIE
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Ninja Go! This Fall For Lego Ninjago Movie Video GameThu, 29 Jun 2017 14:55:00 GMT

Save Ninjago City from Lord Garmadon and his shark army in the latest Lego title based on the upcoming movie.

The game comes out day and date with the film – September 22 – and it features eight locations, with each one containing a challenge dojo as well as story-based content. The locations are also highly traversable, with the ninja crew using Ninjagility wall-running and high-jumping abilities to get around. The game's debut trailer also shows off some flyable dragons that look like they'd be very handy in combat as well.

Finally, the movie tie-in title features Battle Maps: 4-person local competitive play via splitscreen, a nice amenity that fits with the general family focus of Lego.

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Crash Bandicoot N. Sane Trilogy Review – Aged Like A Fine, Orange WineThu, 29 Jun 2017 14:00:00 GMT

Time is often harsh to the games of yesteryear. The innovations made by developers in each hardware generation are significant, so much so that games from just a decade or two ago end up feeling like relics from another age. Crash Bandicoot's origins stretch back to the early days of PlayStation in 1996 – a time when developers were just getting their feet wet with three-dimensional character movement and polygonal graphics. Crash made a splash in both of these fields, and fans latched onto him as the face of PlayStation. He stood alongside Mario and Sonic as a platforming star for the generation.

When I went into this review, I expected all three of these Crash Bandicoot games to have a museum-like quality to them. Given their age, I thought they would serve as a reminder of the PlayStation era and how far games have come. As it turns out, time has not affected these games at all; they remain legitimately fun and charming. Crash's fur should some grey streaks in it now, but he still has his platforming chops. All three of his games hold up incredibly well, thanks in part to the original craftsmanship of Naughty Dog and the new touches made by Vicarious Visions.

The orange marsupial that helped establish Naughty Dog as a premiere development house is back in all of his original box-breaking glory, but something is amiss. Naughty Dog’s name is noticeably absent when the game boots up, and is only mentioned in the “special thanks” section of the credits. Although this trilogy is a faithful remaster of the PlayStation games, not one line of Naughty Dog’s code is in this new version. Rather than port the preexisting games to PlayStation 4, Vicarious Visions rebuilt them from the ground up, replicating the original vision right down to box placement being pixel perfect. The developer’s ambition paid off handsomely, as this collection is a shiny example of how to restore a series.

In modernizing the content, some of the subtle innovations Naughty Dog introduced into each subsequent release are lost. While players won’t get an idea of how this series evolved, Vicarious Visions did a fantastic job of unifying the three titles into a cohesive whole.

The inaugural Crash Bandicoot showed Naughty Dog out of its depth, experimenting on a new type of platforming game, succeeding in some areas, and failing in others. Difficulty balancing was one of the big problems, but you won’t run into too many of those issues in Vicarious Visions’ remake. Crash’s movements are a little smoother, checkpoints now keep track of boxes broken, and the little touch of Crash having a silhouette shadow opposed to a circular one help in tracking movement and making the game easier to play. The first game can also be played with an analog stick now, showing just how old Crash is. Some levels are still brutally difficult, such as The High Road, but the game is far more forgiving as a whole.

The sequels offer a more even challenge, pushing players to succeed through variations in play style, not just harder platforming. All three titles are still exceptional, and highlight a style of play that is mostly absent in games today. They offer levels that can be completed in seconds, and a pace that only slows when the player needs to retreat from a TNT box or backtrack to an alternate path to break a box. The typical Crash level pushes for precise timing in jumping to leap over a chasm, or narrowly avoid landing on an explosive box or spiked critter. Players are also tasked to spin through crates to collect wumpa fruits (100 earns you an extra life), and to knock enemies out of the way. In a few stages you'll see Crash riding in vehicles or on animals, and running toward the screen to avoid a rolling boulder just like Indiana Jones. He even has a jet pack and airplane for flight sections.

Vicarious Visions didn’t add much new content to this collection. All of the touches are small but meaningful, such as being able to play as Coco, Crash’s sister, on any stage. She controls just like her brother and is just as capable of flying through levels, but her animations convey a more even-tempered personality. Other bonuses include time trial challenges in Crash 1, improved bonus zones, and a unified save system across all three games, which thankfully includes auto saves after each level is completed.

(Please visit the site to view this media)

Not all games from yesteryear hold up well. The original Crash Bandicoot likely would drive people nuts if it returned in its original form. Vicarious Visions made it fun again, without altering its DNA – a feat that deserves recognition. Although Crash spins and jumps his way through most levels, variety was the key to this series' success. Naughty Dog always included a different wrinkle or evolution of a concept in each stage, and that continues here. For all three games, the feeling of repetition never sinks in, a factor that goes a long way in making this trilogy a blast to play. It's good to have Crash back in the limelight. I hope this isn't the last we see of him.


How Crash Scored Back in the Day
This will date me a bit, but I reviewed all three of these games when they originally released in the '90s. Below are scores and excerpts from each review. Just keep in mind I was a young writer who was far dumber than I am today.

Crash Bandicoot
9 out of 10
  [Crash Bandicoot] is a game that all action/platform players must experience. It’s not completely original, but the overall feeling after playing is truly unique.”
Crash Bandicoot 2
9.25 out of 10
“Crash 2’s levels are much longer and offer up greater gameplay variety than the original. The much needed new moves add more depth to the wickedly entertaining gameplay. Crash 1’s gameplay was somewhat generic, but now in the sequel, the gameplay is loaded with unexpected challenges, better enemies, and more hidden stuff. Crash 2 is clearly the king of all PlayStation platformers, and I can’t see anything in the near future that will topple its unbelievable graphics and solid play mechanics.”
Crash Bandicoot: Warped
9.5 out of 10
“Crash 3 is the one that you’ll remember and want to hold on to. The diversity between levels keeps you off balance and eager to see what’s next. The secrets and coveted 100 percent rating are also much harder to obtain. Most platformers have given up on constant action and fast-paced play. Crash 3 keeps these qualities fresh with unique ideas and amazing graphics.”
Free Super Bomberman R Update Adds Simon Belmont And Pyramid Head As Playable CharactersThu, 29 Jun 2017 02:04:00 GMT

We didn't love Super Bomberman R, but Konami has been supporting the game post-launch, improving its performance and adding some interesting characters.

Today, you will be able to add Pyramid Head, Simon Belmont, and Vic Viper bombers to the game for 10 in-game coins each. The update also adds four new levels with Conveyor Belt Classic, Panic Factory, Plain Floor, and Desert Fort. You can see all of the update notes here.

For more on Super Bomberman R, you can read our review here.

[Source: Konami]

Netflix's Animated Castlevania Show Reveals Its CastThu, 29 Jun 2017 00:39:00 GMT

We've seen a brief teaser of the show already, and even heard some of its voices, but now we know who those voices belong to, and what other voices we'll hear.

Producer Adi Shankar revealed the cast alongside actor Graham McTavish.

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McTavish will play Dracula and is known for playing Charlie Cutter in Uncharted and Dwalin The Hobbit films. Richard Armitage will voice vampire hunter Trevor Belmont and is known for his role as Thorin in the The Hobbit films. James Callis of Battlestar Galactica fame will play Alucard. Alejandra Reynoso voices Sypha Belnades and Emily Swallow (The Mentalist, Supernatural) will voice Lisa Tepes, Dracula's wife and Alucard's mother. Finally, Matt Frewer (Max Headroom, Watchmen) will play a character named The Bishop and Tony Amendola, who has appeared in a number of video games like Final Fantasy XV, Fallout 4, and World of Warcraft among others, plays a character named The Elder.

Castlevania begins airing on Netflix on July 7. You can see a brief teaser for the show here.

[Source: Adi Shankar on YouTube, via Polygon]


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